![]() ![]() EVER! And since this game involves split second button presses, it's an aspect of the game that if not done properly, would have ruined the franchise and damaged it. MOVES! And moves properly! You'll be playing through this game, and the controller literally cradles your every whim with the best controls for this series. OK, you get the point, character from the previous iterations. Lara is no longer the stiff, frigid, mechanical, rigid, cubic, movement inclined. I know it sounds morbid as more or less I'm demanding the presence of my enemy's corpses, but it's just strange. Kinda takes the realism out of it, a mistake they should have noted in Angel of Darkness. My only bitch slip is that when Lara is done pumping some baddie or rabid cougar full of the ol' metal injection via her two pistals, shotgun, or semi-automatic, they blip and disappear. Why? Off the top of my head ( as minutes before this online entry I wrapped the game): 1. In fact, this game is sOoOoO much better than any other Tomb Raider, it's safe to say the series has indeed, been saved. The tomb flooded, and Lara was forced to abandon Amanda after she was seemingly crushed by falling debris.All right, here's the deal. A powerful “Entity” guarding the tomb killed everyone but them before vanishing when Amanda pulled a stone from a door to open it. In a flashback, Lara and Amanda are seen as part of an archeological team investigating a buried tomb. Lara meets with Anaya in Peru near the site where Amanda died. Before leaving, he mentions Amanda as if she were still alive. ![]() Fighting through mercenaries exploring Tiwanaku, Lara confronts their employer, James Rutland, who has a fragment of a sword identical to the one from Nepal. ![]() A flashback shows young Lara activating a similar dais in a Nepalese monastery, creating a magical portal Amelia vanishes upon drawing an ornate sword from the dais after hearing voices from the portal. Lara believes the stone is connected to her mother’s disappearance following the plane crash. Lara heads into Bolivia on a tip from Anaya to find a stone dais in the ruined city of Tiwanaku. Different button combinations can create more moves such as a roll and swan dive. Some levels have Lara on a motorbike racing through that part of the level while fighting enemies. Tomb Raider: Legend is a single-player action-adventure game in which the player controls Lara Croft, from a third-person perspective, through eight levels set across seven locations around the world. As Lara Croft, the player can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, swing on ropes and horizontal poles, interact with objects and switches, use a grappling line to swing across gaps and pull objects towards her, and swim and dive underwater for a limited time. The mobile version adapts locations from the game into on rails command-based platforming and combat scenarios. The DS and GBA versions share the game’s story while sporting gameplay adjusted for the platforms. Gameplay features Lara navigating linear levels, fighting enemies and solving environmental puzzles to progress. Legend details Lara Croft’s quest for the mythical sword Excalibur, racing across the world against her former friend Amanda Evert. A PlayStation 3 port was released in 2011 as part of The Tomb Raider Trilogy. The game was released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, and mobile phones. It is the seventh main entry in the Tomb Raider series and a reboot of the series that reimagined the origins and character of series protagonist Lara Croft. Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. ![]()
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